Through the game you will "visit" five planets: Cryos, Zelem's Nexus, Verdanth, Infinity and Nocturna, and we already know this about Cryos and Zelem's Nexus:
Arriving after Cryos experienced mass exterminations from a millennial ice age, the Crogenitors opened a “white hole,” a practically limitless supply of heat, to reheat Cryos’s core. But their results were unstable.
Now volcanoes erupt through ice-crusted deserts and oceans while plasma bolts rip from surface to sky like rivers of reverse lightning.
Most bizarre of all are the Hyro and Helo “oceans,” two plasma storms held in place via gigantic manipulation fields. Each supports an array of sunspot-like floating “islands” swarming with mutant life forms savagely compete for life.
Despite the duration of their occupation of Cryos, the Darkspore have not yet discovered the hidden troves of ancient Crogenitor technology that remain buried there. Should the Darkspore unlock those secrets before the Neo-Crogenitor resistance can recover them, the mutants will exterminate any chance the galaxy has… for freedom.
Gameplay DescriptionCrogenitors who brave the frozen wasteland of Cryos will need to prepare for an onslaught of Plasma and Bio Genesis Darkspore with a wide array of powerful abilities.
Plasma enemies will assault the player’s genetic heroes with debilitating lightning attacks and fiery onslaughts, while Bio Genesis foes will mix things up with their mobility, sheer strength and supporting abilities.
Players foolish enough to bring Plasma heroes will find the majority of their attacks resisted by the Darkspore.
Those making it to the end will face off against Merak, the Devastator, waiting in his molten sanctuary.
The Heros of Cryos are Blitz the Storm Striker and Zrin the Sun Fist (click here to see more).
Electron Burster (Plasma)
Electron Burster (Plasma)
Blitz the Storm Striker (right) been attacked by Electron Burster (left).
One route is to stock up on the Deflection attribute, allowing the hero to shrug off energy attacks, but another is to maneuver into close range combat.
Electron Bursters can’t build up enough of a charge to create lightning if their target is close, making melee heroes the perfect counter to this otherwise dangerous enemy.
Ballistic Quadrakiller (Plasma)
|Goliath the Energy Guardian (left) been attacked by a Ballistic Quadrakiller (right).|
Its only weakness is that it falls into a state of exhaustion after each volley, allowing heroes to surround it before felling it with a flurry of blows.
Hydro Mantis (Bio)
Zrin the Sun Fist (left) been attacked by Hydro Mantis (right).
Range heroes will need to stay on their toes to avoid these poison clouds. In addition, the Hydro Mantis emits a powerful energy that causes any nearby Darkspore to immediately resurrect when they are killed for the first time, making it a high priority target that should be dealt with immediately.
OverviewOnce the gentle planet Nakto, Zelem’s Nexus is a freakish array of orbiting islands held together by Crogenitor technology.
The Crogenitor Zelem gave birth to his Nexus by opening a dimensional portal at the core of planet Nakto, shattering it. Zelem spent the rest of his life operating his gravity tethers to keep the islands from crashing into each other, or the orbital centre.
When the Darkspore conquered the Nexus, they perfected Zelem’s gravity-wheel, stabilizing the Nexus as a staging area for galactic conquest.
Their plan succeeded.
The Crogenitor Insurgency must retake the Nexus to recover Zelem’s advanced technology. If purged of Darkspore control, Zelem’s Nexus could become the first monumental step… towards freeing the galaxy.
Gameplay DescriptionZelem’s Nexus poses a challenge unlike any other thanks to an impressive assortment of Quantum and Cyber enemies.
The Quantum Darkspore take full advantage of spacetime, whether they’re causing genetic heroes to forcefully teleport, blinking through space themselves to avoid an oncoming projectile, or manipulating time to speed up their already swift brethren.
They are backed up by Cyber Darkspore, with a wide array of ancient technologies at their fingertips.
Crogenitors who manage to brave their way through the traps that await them will, ultimately, have to face Polaris, the Gravity Manipulator, and overcome his powerful gravitational wells.
The Heros of Cryos are Meditron the Repair-Bot, Magnos the Binary Star Sentinel and Vex the Chrono-Shifter (click here to see more).
Sapphire Scorpio (Quantum)
Magnos the Binary Star Sentinel (left) been attacked by Sapphire Scorpio (right).
Normally the way to deal with a swarm of small enemies is to unleash a devastating area effect ability, but these Scorpiods are able to shift partially into an alternate dimension, blunting much of the attack.
The only consolation is that the effort that this requires causes them to slow down greatly, which can buy a troubled hero some time to come up with a new and more effective strategy.
Blitz the Storm Striker (right) been attacked by Reparatro (left).
It is only when a nearby robot dies, though, that the Reparatron’s true purpose is revealed. They will converge upon the deceased robot, rapidly fixing a connection here, and some wiring there, until suddenly it surges back to life.
Upon facing a group of Reparatrons, genetic heroes are advised to use any and all area effect abilities that they possess. Destroying them simultaneously will rule out the possibility that any get back up to fight again.
An alternate strategy is for the hero to focus on the Critical Strike attribute, as fatal critical strikes cause Darkspore to explode violently, ending any possibility of resurrection.
Warp Spawne (Quantum)
Blitz the Storm Striker (left) been attacked by Warp Spawne (right).
However they are not helpless against direct attacks, the Warp Spawner is able to spin rapidly and unleash a space distorting projectile that will warp any hero struck by it to a random nearby location.
Melee heroes will find a great deal of frustration awaiting them as, time after time, they’re one step away from pounding a Warp Spawner when they find themselves suddenly far away again. Ranged heroes will find more success, and Sage is particularly effective as his dendrones will block the projectiles, teleporting here and there while Sage can freely unleash Rejuvenating Blasts.